Key-Bindings

Blender’s default key-bindings are quite unique to Blender. When working across a multitude of 3D programs, this can be quite troublesome — especially when so many 3D packages tend to use similar conventions to one another for their key-bindings. By default, Modulum attempts to mix the best of both worlds with its own assignments in an effort to reduce barrier of entry for users with different backgrounds.

3D Viewport (Common)

Translation Gizmo W
Scale Gizmo E
Rotation Gizmo R
Selection Menu S
Select More ALT
Select Less ALT

3D Viewport: Object Mode

Rename Selected Objects F2
Live Booleans Pie B
Select Parent ALT
Select Child ALT
Select Parent (Extend Selection) SHIFT ALT
Select Child (Extend Selection) SHIFT ALT

3D Viewport: Edit Mesh Mode

Vertex Tools Menu ALT 1
Edge Tools Menu ALT 2
Face Tools Menu ALT 3
Loop Cut Tool C
Cutter Tools C
Extrude Region Tool SHIFT X
Extrusion Tools SHIFT X
Bevel Tool B
Bevel Weight Menu SHIFT B
Topology Tools Menu T
Select Previous Item ALT
Select Next Item ALT

Double-Click Element Selection

Double-click selection allows you to perform different types of selections in the 3D viewport based on the current element selection mode (vertex, edge or face).

3D Viewport: Edit Curve

Select Previous ALT
Select Next ALT

3D Viewport: Edit Grease Pencil

Select First ALT
Select Last ALT

3D Viewport: Edit Armature

Extrude Bone SHIFT X
Select Parent ALT
Select Child ALT
Select Parent (Extend Selection) SHIFT ALT
Select Child (Extend Selection) SHIFT ALT

3D Viewport: Pose Armature

Select Parent ALT
Select Child ALT
Select Parent (Extend Selection) SHIFT ALT
Select Child (Extend Selection) SHIFT ALT

UV Editor

Selection Menu S
Select More ALT
Select Less ALT